R.I.P. Tide Run
       
     
The Ruins
       
     
Background Mock up
       
     
The Main Character
       
     
Sprite Sheet
       
     
Angry Puffer
       
     
R.I.P. Tide Buttons
       
     
Samhain Tiling Background
       
     
R.I.P. Tide Run
       
     
R.I.P. Tide Run

R.I.P. Tide run was an infinite runner concept set underwater. I know, I know, running... underwater... But there were bubbles involved I swear!

The Ruins
       
     
The Ruins

These ruins were designed to be put in randomly to layers that parallaxed, creating a majority of the visual interest in the background with limited amounts of work.

Background Mock up
       
     
Background Mock up

The ruin elements were then placed in front of a stationary hand painted background to simulate the open ocean.

The Main Character
       
     
The Main Character

This was the runner's main character, I modeled her after a rockfish, mostly because I knew its bright orange coloring would stand out from the green/ blue coloring of the background.

Sprite Sheet
       
     
Sprite Sheet

She was also designed to be bone animated within Unity, so each piece had to be individual, and shaped to have minimal distortion from meshes.  

Angry Puffer
       
     
Angry Puffer

The main obstacle, or enemy, in this runner was this angry little puffer fish, hit its spines, and it's game over.

If it wasn't apparent I had possibly too much fun designing this little guy. 

R.I.P. Tide Buttons
       
     
R.I.P. Tide Buttons

These are just a few design options for home screen buttons. 

Samhain Tiling Background
       
     
Samhain Tiling Background

This was a seamless tiling bakcground for a Halloween themed runner. The trees are set up in tracks to paralax, while the candles and wraiths are separate elements to allow for animation or random spawning.